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Game info
Amiga

Robocop 2

Robocop 2
GenreAction Shooter
DeveloperSpecial FX
PublisherOcean Software
Released1990
Rating
Graphics:8.0
Sound:7.0
Gameplay:6.0
Overall:7.0
Reviewed byP.Dial
Robocop 2 is a multi-scrolling action platform game released in 1990 by Ocean, for a variety of home systems and follows the basic premise of the blockbuster movie.
 
Review
Robocop 2STORY / GAMEPLAY
Nuke, the newly designed drug hits the streets of Detroit and Robocop must put an end to this. The best way to do it is to raid all the safe-houses and factories that produce and supply the market with Nukes and shoot everyone except of their bosses in charge. Your orders are to arrest those guys alive! Additionally, you must destroy any Nuke found in your way. Robocop is called to navigate through a set of platform environments killing, arresting and collecting drugs. You can arrest gangsters by punching them until they fall down and you can use your almighty 1000-bullets automatic pistol to take down the rest of the villains. You should arrest enough people otherwise the gameplay will change in a first person shooter perspective (!). Apart from the attacking villains or the snipers popping out from windows, Robocop must watch for deadly gaps or water pits which will instantly terminate him. Most of the times, your desperate attempts to safely maneuver "Robo" to the next platform, will eventually crush him down. In the "frustration" section, there are very hard bosses, as well as some ability-testing levels. The overall gameplay is rather tough and Robocop's awkward inertia makes him almost uncontrollable, especially when he lands or performs a jump just before or after a deadly gap. He seems to “slide” a lot and often plummets over the edge of a platform leading to certain death. Smooth and precise movement is required and it takes some time to master the awkward controls that sometimes respond in a very slow manner. OK, though the game is hard to play, it’s also pretty addictive and there are plenty of neat touches to keep you in, plus some loads of secret screens to discover.

GRAPHICS / SOUND
The Amiga version looks totally different in terms of graphics when compared to the ST version. The level details look more impressive on the Amiga. This version features large sprites with good shading and coin-op style animation, with 32 to 64 colors on-screen and a variety of digitized screens between missions (in HAM Mode), all missing from the ST version. The sound is awesome, offering several sampled sound FX (screams, gunfire, explosions etc) while there is no music during gameplay (but you may choose at the main menu to have either SFX or music) although the Amiga hardware can easily manage both in-game music and SFX). The stereo intro music score is taken directly from the homonymous movie, the RoboCop 2.
 
Screenshots
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
 
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
comment on 2009-09-12 00:43:21
ndialJoin Date: 2009-06-03
A good action shooter, in both platforms, even if there where two totally different versions. Too difficult while playing though.
 
 
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